
#pragma once

class Timer
{

    public:
        static float    GetFrameTime	( )	{ return s_fFrameTime; }
        static float    GetRunTime	( )	{ return s_fRunTime; }

        static void     Update          ( );

    private:
        static float s_fFrameTime;
        static float s_fRunTime;
        static unsigned int s_uTickBase;
};